Huge Potential
I loved it, and even though it is in beta it is already top notch for internet gaming. 5/5 and a 9/10 for the perfection that is still coming. However I'll put 10/10 officially because this deserves it more than other games here.
I can't wait to see whats coming and here are some suggestions to maybe help you out. By the way, any suggestion I offer is not a demand, it's your game and not mine =)
Map - At first you have no idea where to put stuff making it hard to be efficient and when you do start to understand, making a good looking and efficient map is even harder. Especially when a bomb is your only redo. So I suggest in the tutorial that you offer placement spots that look nice and work mildly well instead of instant free choice. But one can choose to skip the tutorial if they know the game. With building replacement, bombing is a little sketchy so maybe you can choose to uproot or burn forests, collapse hills, and transport buildings via truck or something for a cost instead of annihilating half your island. Next - When a player runs out of land you have an urge to keep expanding so if can pay to create more land wherever that would be sweet but first you have to wait for it as it grows or some device charges (maybe even a happy volcano) and pay a hefty fee. Next - I like the idea of starting out on a small island but if you started out zoomed in and not even being able to see the ocean then as your settlement grows the camera zooms out but you Bunni stays the same size. This would add to the accomplishment the player feels and add some detail as well. I would love that but that may not be the direction you want to go.
Difficulty - I think that the game needs to be way more difficult or or moreso have way more challenges other than deer. When I played they were never much of a threat and mainly just a nuisance because I had to bomb my settlement, however if the enemy was mean enough any player would have no problem bombing him. As for monsters, you may not have the gems to pay or if you do they are of no consequence(I actually started just selling them) The existence of other settlements would also be cool, for example, Barbarian Deer Settlements, a Deer City along with Deer King, and a hidden Monster Town in the forest you can tame with love and then overthrow the deer together. (Btw the love and cuteness theme really work well). Similar stuff could be done with Pirates and you could even have mini-games for battles and finding treasure or taking a ship to another island. - Speaking of expansion, you could eventually take ships away from your first Island or cluster on move on to different levels with more character interactions, and even pay for convoys to ship some goods out from your previous islands or to find you can go back and unlock more adventures/land etc.
Story/ Character Interaction/ Dialogue - I think you could probably expand most on the story, so far there is only cuteness and with the women it is just about buying them more things and doesn't really follow up with a true love theme. I can sense the humor but it can be placed elsewhere to enhance but not take away from the main plot. Like with the Bunni you marry, there was no love, only gifts. Even something as cliche as a kidnapping would enhance things alot, or some blushing when you first meet, with dialogue inferring excitement each time you meet again.
Now for Sidenotes - The Dance, however humorous, kind of takes away from pg gamers being able to play which would be a big audience for you.
- Orchards, get absolutely massive (I covered pirate island), so I would just suggest that the game moves on before they get that big.
- If you like the difficulty suggestions, you could offer just a free play mode for those who don't want conflict (a smaller audience than those who do but still an audience).
- Stats, make them more obvious (trees, bunnies etc.)
- Selling, it could be easier
I am out of room now lol, but with some polish this could be PlaystationNetwork material.
If you need a writer/design, e-mail me, etherealmonk@hotmail.com